Green Cards represent mortal heroes and legends.
Card Name Rarity Cost Power Text
61. Left for Dead C 1 Act. Put any character from your discard pile into your hand.
62. Talented Physician C 3 1 When this card is put in play, you may put any character card from your discard pile into your hand.
63. Captured C 2 Act. Choose up to 2 of your opponent's characters and tap them.
64. Village Tough C 1 1 When this card is put in play, discard 1 card from your own deck.
65. Tatooed Fighter C 2 1 none
66. Greek Fighter C 2 1 none
67. Legbreaker C 3 1 When this card is put in play, you may choose 1 of your opponent's characters in play and tap it.
68. Swordsman in Training C 3 2 none
69. Apprentice Swordsman C 3 2 none
70. Eastern Healer C 3 1 When this card is put in play, draw a card.
71. Witch Hunters C 3 1 Fearsome (No character with power 3 or less can block this one)
72. Celtic Soldiers C 4 3 none
73. Celtic Warrior C 4 3 none
74. Lynch Mob C 4 4 When this character is put in play, discard 2 cards from your own deck.
75. Horde Leader C 5 4 Fearsome (No character with power 3 or less can block this one)
76. Gallic Slave C 5 4 When this character is put in play, draw a card.
77. Gabby's Little Stick C 1 Com. Give each of your attacking or blocking characters +1 power for this turn.
78. Frying Pan Assault C 1 Com. Give 1 of your blocked or blocking characters +3 power for this turn.
79. Young Prince C 3 1 If this character is discarded from play, discard 2 cards from your opponent's deck.
80. Chakram Strike C 3 Com. Play only when attacking. Choose 1 blocking character and discard it.
81. Xena Leads the Troops C 3 Com. Give each of your attacking or blocking characters +2 power for this turn.
82. Hammer Lock U 2 Act. Draw a card. You may also choose 1 of your opponent's characters and tap it.
83. Gabrielle Misleads U 3 Act. Tap all of your opponent's characters.
84. Cyclops Bully U 3 3 This character can't attack if your opponent has any untapped characters with power 3 or less.
85. Aid from Gabrielle U 1 Act. Give 1 of your characters in play +3 power for this turn.
86. Xena's Bluff U 1 Com. Play only when attacked. Give each of your blocking characters +2 power for this turn.
87. Jolly Ol' Toymaker U 4 2 When this card is put in play, you may choose up to 2 of your opponent's characters and tap them.
88. Black Wolves U 5 4 When this card is put in play, you may put any number of cards with Black Wolves in the title from your discard pile on the top of your deck.
89. Fervent Warrior U 5 4 If this character attacks, your opponent can't play combat cards for that turn.
90. Expert Swordsman U 5 4 Instead of tapping resources, you may discard 1 of your own characters in play with Swordsman in the title in order to play this card.
91. Swashbuckling Swordsman U 5 4 Instead of tapping resources, you may discard 1 of your own characters in play with Swordsman in the title in order to play this card.
92. Celtic Queen U 6 6 Instead of tapping resources, you may discard 1 of your own characters in play with Swordsman in the title in order to play this card.
93. Acrobatic Ninjas U 5 2 When this card comes into play, you may tap all of your opponent's characters.
94. Angered Giant U 4 3 When this card is put in play, discard 1 card from your own deck. Fearsome (No character with power 3 or less can block this one)
95. Raw Squid U 1 Com. Draw a card. You may also give 1 of your blocked or blocking characters +2 power for this turn.
96. Gabrielle's Orders U 1 Com. Play only when attacking with any unblocked characters. Give each of those characters +1 power for this turn. Draw a card.
97. Xena Brings 'Em Home U 1 Com. Play only when attacking. At the beginning of your opponent's next turn, untap each of your characters that attacked this turn.
98. Unstoppable Attack U 1 Com. Play only when attacking. Count the number of attacking characters. Discard that many cards from your opponent's deck.
99. Fake Chakram R 1 Act. Give all of your characters in play Fearsome for this turn. (No character with power 3 or less can block this one)
100. Relaxing Before Battle R 1 Act. Draw 5 cards and show them to your opponent. Put all of those cards that aren't combat cards on the bottom of your deck in any order.
101. Corrupt Judge R 4 3 When this card is put in play, you may choose 1 of your opponent's characters and tap it. If you do so, your opponent may choose 1 of your characters and tap it.
102. Argo R 4 2 Unique. Once each turn, whenever you're allowed to play an action card, you may choose 1 of your own characters in play. That character untaps at the beginning of your opponent's next turn, even if this character leaves play.
103. Rampaging Giant R 4 7 When this card is put in play, discard all of your resources in play.
104. Inside Man R 4 2 Whenever this character attacks, you may choose 1 of your opponent's characters in play. That character can't block for that turn.
105. Helen of Troy R 5 1 Unique. If this character is in play at the end of each of your opponent's turns, discard each of his or her characters in play that didn't attack that turn.
106. Beloved King R 5 3 If this character is in play at the beginning of each of your opponent's turn, give each of your characters +2 power for that turn.
107. Gabrielle R 5 4 Unique. Once during your turn, when you're allowed to play an action card, you may choose 1 of your opponent's characters with power 4 or less and tap it.
108. Mystic Tutor R 6 5 When this card is put in play, draw a card.
109. Xena, Warrior Princess R 6 6 Unique. Whenever this character attacks, you may put any combat card from your discard pile into your hand.
110. Strike Team R 6 6 When this card is put in play, tap all other characters (even your own).
111. Safety in Numbers R ? Com. ?
112. Clever Defense R 1 Com. Play only when attacked. Give 1 blocking character +3 power for this turn. Your opponent can't play a combat card for this turn.
113. Straight from the Harp R 1 Com. Play only when attacking. Discard 1 attacking, blocked character, then discard from your opponent's deck a number of cards equal to that character's power.
114. To the Last Breath R 1 Com. Give 1 of your attacking or blocking characters +1 power for this turn. Discard that character if it is still in play at the end of this turn.
115. Nothing is Impossible R 6 Com. Give each of your attacking or blocking charaters +5 power for this turn. Discard each of those characters still in play at the end of this turn.
116. Peasant Village F N/A Res. none
117. Eastern Village F N/A Res. none
118. Outlying Village F N/A Res. none
119. Greek Forest F N/A Res. none
120. Amazon Village F N/A Res. none