Green Cards represent mortal heroes and legends.
Card Name |
Rarity |
Cost |
Power |
Text |
61. Left for Dead |
C |
1 |
Act. |
Put any character from your discard pile into your hand.
|
62. Talented Physician |
C |
3 |
1 |
When this card is put in play, you may put any character card from your discard pile
into your hand.
|
63. Captured |
C |
2 |
Act. |
Choose up to 2 of your opponent's characters and tap them.
|
64. Village Tough |
C |
1 |
1 |
When this card is put in play, discard 1 card from your own deck.
|
65. Tatooed Fighter |
C |
2 |
1 |
none
|
66. Greek Fighter |
C |
2 |
1 |
none
|
67. Legbreaker |
C |
3 |
1 |
When this card is put in play, you may choose 1 of your opponent's characters
in play and tap it.
|
68. Swordsman in Training |
C |
3 |
2 |
none
|
69. Apprentice Swordsman |
C |
3 |
2 |
none
|
70. Eastern Healer |
C |
3 |
1 |
When this card is put in play, draw a card.
|
71. Witch Hunters |
C |
3 |
1 |
Fearsome (No character with power 3 or less can block
this one)
|
72. Celtic Soldiers |
C |
4 |
3 |
none
|
73. Celtic Warrior |
C |
4 |
3 |
none
|
74. Lynch Mob |
C |
4 |
4 |
When this character is put in play, discard 2 cards from your own deck.
|
75. Horde Leader |
C |
5 |
4 |
Fearsome (No character with power 3 or less can block
this one)
|
76. Gallic Slave |
C |
5 |
4 |
When this character is put in play, draw a card.
|
77. Gabby's Little Stick |
C |
1 |
Com. |
Give each of your attacking or blocking characters +1 power for this turn.
|
78. Frying Pan Assault |
C |
1 |
Com. |
Give 1 of your blocked or blocking characters +3 power for this turn.
|
79. Young Prince |
C |
3 |
1 |
If this character is discarded from play, discard 2 cards from your opponent's deck.
|
80. Chakram Strike |
C |
3 |
Com. |
Play only when attacking. Choose 1 blocking character and discard it.
|
81. Xena Leads the Troops |
C |
3 |
Com. |
Give each of your attacking or blocking characters +2 power for this turn.
|
82. Hammer Lock |
U |
2 |
Act. |
Draw a card. You may also choose 1 of your opponent's characters and tap it.
|
83. Gabrielle Misleads |
U |
3 |
Act. |
Tap all of your opponent's characters.
|
84. Cyclops Bully |
U |
3 |
3 |
This character can't attack if your opponent has any untapped characters with power 3 or
less.
|
85. Aid from Gabrielle |
U |
1 |
Act. |
Give 1 of your characters in play +3 power for this turn.
|
86. Xena's Bluff |
U |
1 |
Com. |
Play only when attacked. Give each of your blocking characters +2 power for this
turn.
|
87. Jolly Ol' Toymaker |
U |
4 |
2 |
When this card is put in play, you may choose up to 2 of your opponent's
characters and tap them.
|
88. Black Wolves |
U |
5 |
4 |
When this card is put in play, you may put any number of cards with
Black Wolves in the title from your discard pile on the top of your deck.
|
89. Fervent Warrior |
U |
5 |
4 |
If this character attacks, your opponent can't play combat cards for that turn.
|
90. Expert Swordsman |
U |
5 |
4 |
Instead of tapping resources, you may discard 1 of your own characters in play with
Swordsman in the title in order to play this card.
|
91. Swashbuckling Swordsman |
U |
5 |
4 |
Instead of tapping resources, you may discard 1 of your own characters in play with
Swordsman in the title in order to play this card.
|
92. Celtic Queen |
U |
6 |
6 |
Instead of tapping resources, you may discard 1 of your own characters in play with
Swordsman in the title in order to play this card.
|
93. Acrobatic Ninjas |
U |
5 |
2 |
When this card comes into play, you may tap all of your opponent's characters.
|
94. Angered Giant |
U |
4 |
3 |
When this card is put in play, discard 1 card from your own deck. Fearsome
(No character with power 3 or less can block this one)
|
95. Raw Squid |
U |
1 |
Com. |
Draw a card. You may also give 1 of your blocked or blocking characters +2 power for this turn.
|
96. Gabrielle's Orders |
U |
1 |
Com. |
Play only when attacking with any unblocked characters. Give each of those characters +1 power for this turn.
Draw a card.
|
97. Xena Brings 'Em Home |
U |
1 |
Com. |
Play only when attacking. At the beginning of your opponent's next turn, untap each of your characters
that attacked this turn.
|
98. Unstoppable Attack |
U |
1 |
Com. |
Play only when attacking. Count the number of attacking characters. Discard that many cards
from your opponent's deck.
|
99. Fake Chakram |
R |
1 |
Act. |
Give all of your characters in play Fearsome for this turn. (No character with
power 3 or less can block this one)
|
100. Relaxing Before Battle |
R |
1 |
Act. |
Draw 5 cards and show them to your opponent. Put all of those cards that aren't combat cards on the
bottom of your deck in any order.
|
101. Corrupt Judge |
R |
4 |
3 |
When this card is put in play, you may choose 1 of your opponent's characters and tap it. If you do so,
your opponent may choose 1 of your characters and tap it.
|
102. Argo |
R |
4 |
2 |
Unique. Once each turn, whenever you're allowed to play an action card, you may choose 1 of your own characters
in play. That character untaps at the beginning of your opponent's next turn, even if this character leaves play.
|
103. Rampaging Giant |
R |
4 |
7 |
When this card is put in play, discard all of your resources in play.
|
104. Inside Man |
R |
4 |
2 |
Whenever this character attacks, you may choose 1 of your opponent's characters in play.
That character can't block for that turn.
|
105. Helen of Troy |
R |
5 |
1 |
Unique. If this character is in play at the end of each of your opponent's turns, discard each of his or her characters in
play that didn't attack that turn.
|
106. Beloved King |
R |
5 |
3 |
If this character is in play at the beginning of each of your opponent's turn, give each of your
characters +2 power for that turn.
|
107. Gabrielle |
R |
5 |
4 |
Unique. Once during your turn, when you're allowed to play an action card, you may choose 1 of your opponent's
characters with power 4 or less and tap it.
|
108. Mystic Tutor |
R |
6 |
5 |
When this card is put in play, draw a card.
|
109. Xena, Warrior Princess |
R |
6 |
6 |
Unique. Whenever this character attacks, you may put
any combat card from your discard pile into your hand.
|
110. Strike Team |
R |
6 |
6 |
When this card is put in play, tap all other characters (even your own).
|
111. Safety in Numbers |
R |
? |
Com. |
?
|
112. Clever Defense |
R |
1 |
Com. |
Play only when attacked. Give 1 blocking character +3 power for this turn. Your opponent
can't play a combat card for this turn.
|
113. Straight from the Harp |
R |
1 |
Com. |
Play only when attacking. Discard 1 attacking, blocked character, then discard from your
opponent's deck a number of cards equal to that character's power.
|
114. To the Last Breath |
R |
1 |
Com. |
Give 1 of your attacking or blocking characters +1 power for this turn. Discard that character if it is still in
play at the end of this turn.
|
115. Nothing is Impossible |
R |
6 |
Com. |
Give each of your attacking or blocking charaters +5 power for this turn. Discard each of
those characters still in play at the end of this turn.
|
116. Peasant Village |
F |
N/A |
Res. |
none
|
117. Eastern Village |
F |
N/A |
Res. |
none
|
118. Outlying Village |
F |
N/A |
Res. |
none
|
119. Greek Forest |
F |
N/A |
Res. |
none
|
120. Amazon Village |
F |
N/A |
Res. |
none
|