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Red Cards represent warlords, merchants, and money.
Card Name Rarity Cost Power Text
121. Wounded in Battle C 1 Act. Choose 1 character in play (your own or your opponent's) and return it to its player's hand.
122. Trap in the Woods C 1 Act. Choose 1 of your opponent's characters in play with power 3 or less and discard it.
123. Rapid Fire C 2 Act. Discard 2 cards from your opponent's deck. Draw a card.
124. Burned to the Ground C 3 Act. Choose 1 of your opponent's resources in play and discard it.
125. Cavalry Strike C 3 Act. Discard 4 cards from your opponent's deck.
126. Town Judge C 3 1 If this character is discarded from play, discard 3 cards from your opponent's deck.
127. Catapult Siege C 3 Act. Discard each of your opponent's characters in play with power 2 or less.
128. Flaming Arrows C 5 Act. Discard 6 cards from your opponent's deck.
129. Vigilant Sentries C 1 3 Blocker (This character can't attack.)
130. Fighter-for-Hire C 2 1 none
131. Untrained Fighter C 2 1 none
132. Wall Guards C 3 5 Blocker (This character can't attack.)
133. Longbow Archers C 4 2 When this card is put in play, discard 1 card from your opponent's deck.
134. Chin Mercenary C 5 3 none
135. Overprotective Father C 5 3 none
136. Charismatic Fighter C 4 2 Fearsome (No character with power 3 or less can block this one)
137. Veteran Longbow Archers C 5 2 When this card is put in play, discard 3 cards from your opponent's deck.
138. Knight of the Pierced Heart C 6 4 none
139. Horde Squad C 5 2 When this card is put in play, you may choose 1 of your opponent's resources in play and discard it.
140. Caesar's Banner C 1 Com. Give one of your attacking or blocking characters +2 power for this turn.
141. Flying Daggers C 2 Com. Choose 1 of your opponent's attacking or blocking characters with power 3 or less and discard it.
142. Xena's Wrath U 2 Act. Discard each character in play with power 2 or less (even your own).
143. Border Dispute U 2 Act. Discard 1 of your own resources in play, then choose 1 of your opponent's resources in play and discard it.
144. Liquor and Flame! U 2 Act. Choose any number of your opponent's characters in play with combined power 3 or less and discard them.
145. Diversionary Tactics U 2 Act. In addition to tapping resources, return 1 of your own characters in play to your hand in order to play this card. Choose up to 2 of your opponent's characters in play and return them to his or her hand.
146. Spring-Loaded Dagger U 3 Act. Either choose 1 of your opponent's characters in play with power 3 or less and discard it, or discard 3 cards from your opponent's deck.
147. Swing-Kick U 2 Com. Draw a card. You may also choose 1 of your opponent's attacking or blocking characters with power 2 or less and discard it.
148. Behind Bars U 4 Act. At the end of your opponent's next turn, discard all of your opponent's untapped characters.
149. Call the Horde U 5 Act. Choose up to 2 of your opponent's resources in play and discard them.
150. Spike Trap U 1 5 If this character blocks, discard it if it is still in play at the end of this turn. Blocker (This character can't attack.)
151. Beauty Contest U 3 Act. Choose up to 2 characters in play (your own or your opponent's) and return each of them to its player's hand.
152. Crossbow Archers U 3 1 When this character is put in play, you may choose 1 of your opponent's characters in play with power 2 or less and discard it.
153. Extortionist U 1 5 When this card is put in play, you may look at your opponent's hand and up to 3 cards from the to of his or her deck.
154. Autolycus's Boast U 1 Com. Play only when attacking. Draw a card. You may also give 1 or 2 attacking characters +1 for this turn.
155. Aid from Autolycus U 1 5 Give 1 of your attacking or blocking characters +4 power for this turn.
156. Shortbow Archers U 4 2 When this card is put in play, you may choose 1 of your opponent's characters in play with power 2 or less and discard it.
157. Alert Longbow Squad U 7 4 Instead of tapping resources, you may discard 1 of your characters in play with Longbow Archers in the title in order to play this card. When this card is put in play, discard 3 cards from your opponent's deck.
158. Hired Giant U 7 5 When this card is put in play, discard 2 cards from your own deck. Fearsome (No character with power 3 or less can block this one)
159. Whip the Slaves R 1 Act. Put in play up to 2 resource cards from your hand.
160. War R 3 Act. Discard 5 cards from your opponent's deck, then discard 2 card from your own deck.
161. Sponsorship R 3 Act. Draw 4 cards and show them to your opponent. Put in play each of those cards that is a resource card. Put the rest of those cards on the bottom of your deck in any order.
162. Tossed in Xerxes's Dungeon R 3 Act. Return each character in play with power 3 or less (even your own) to its player's hand.
163. Take Prisoners R 2 Act. Look at up to 5 cards from the top of your opponent's deck. You may discard any number of those cards that are character canrd and rearrange the others as you like.
164. Spartan Javelin 5 1 Act. Choose up to 3 of your opponent's characters in play with power 3 or less and discard them.
165. Surrounded! R 5 Act. Choose any number of your opponent's characters in play with combined power 6 or less and discard them.
166. Army of Ares R 7 Act. Discard 10 cards from your opponent's deck.
167. Trojan Prince R 4 2 When this card is put in play, you may choose up to 2 of yor opponent's green characters in play and return them to his or her hand.
168. Interior Desecrators R 4 2 When this card is put in play, you may choose up to 2 of yor opponent's blue characters in play and return them to his or her hand.
169. Trojan Sergeant R 6 4 When this card is put in play, discard 1 of your own resources in play. Fearsome (No character with power 3 or less can block this one)
170. Salmoneus R 4 2 Unique. Whenever this character attaccks, you may draw a card.
171. Meleager the Mighty R 5 6 Unique. If this character is your only character in play at the end of your turn, discard it.
172. Autolycus R 7 5 Unique. Whenever you're allowed to play an action card, if this card is in your discard pile, you may shuffle it into your deck.
173. Draco R 7 5 Unique. If this character is attacking after the combat step, give each of you other characters +2 power for that turn.
174. Big Ballista R 8 6 Whene this card is put in play, discard 6 cards from your opponent's deck.
175. The Horde Attacks! R 4 Act. Discard 2 of your own resources in play, then choose up to 3 of your opponent's resources in play and discard them.
176. Merchant Port F N/A Res. none
177. Castle F N/A Res. none
178. Bath House F N/A Res. none
179. Grand Bazaar F N/A Res. none
180. Treasure Trove F N/A Res. none