This is a listing of cards from the Xena CCG produced by Wizards of the Coast. The cards are grouped according to color. For the Rarity column's abbreviations, C is for Common, U is for Uncommon, R is for Rare, and F is for fixed. Under the Power column, Action cards are listed as Act., Combat cards are listed as Com., and Resources are abbreviated as Res. Pretty simple, but I thought I should explain for all the folks who don't think the way I do! :)

Blue Cards represent the gods and their powers.
Card Name Rarity Cost Power Text
1. Gift of the Gods C 2 Act. Put any action card from your discard pile into your hand.
2. Looking for Wounds C 1 Act. Look at up to 5 cards from the top of your opponent's deck.
3. Divination C 1 Act. Draw 3 cards, then choose 2 of them and put them on top of your deck in any order.
4. Lizard Warriors C 3 3 When this card is put in play, if you have any cards in your hand, discard 1 of them at random.
5. Dastardly Assassin C 4 1 When this card is put in play, you may choose 1 of your opponent's characters in play and discard it.
6. Ares's Wrath C 3 Act. Choose 1 of your opponent's characters in play and discard it.
7. Dagger of Helios C 2 Act. Draw 2 cards.
8. Furies' Madness C 4 Act. Discard 2 cards at random from your opponent's hand (1 if he or she only has 1 card).
9. Gate Guard C 1 3 Blocker (This character can't attack.)
10. Bevy of Virgins C 2 1 none
11. Priest of Morpheus C 2 1 none
12. Delphian Seer C 3 1 When this card is put in play, draw a card.
13. Temple Infiltrator C 3 1 This character can't be blocked.
14. Traveling Priest C 3 1 This character can't be blocked.
15. Temple Guards C 3 5 Blocker (This character can't attack.)
16. Little Baby Godling C 4 2 This character can't be blocked.
17. Ares's Soldiers C 5 3 none
18. Priest of the Furies C 5 3 none
19. Major Jealousy Rage C 2 Com. Play only when attacking. Give 1 attacking, unblocked character +4 power for this turn.
20. Mischief C 1 Com. Play only when attacking. Choose 1 blocking character and return it to its player's hand.
21. Tied to the Altar C 3 Com. Play only when attacked. Choose 1 attacking character and discard it.
22. Altar Sacrifice U 1 Act. In addition to tapping resources, discard 1 of your own characters in play in order to play this card. Discard 3 cards from your opponent's deck.
23. Liason with Ares U 1 Act. In addition to tapping resources, discard 1 of your own characters in play in order to play this card. Choose 1 of your opponent's characters in play and discard it.
24. Cursed to Wander U 2 Act. Choose 1 of your opponent's characters in play and discard it. Your opponent may then draw a card.
25. Path of Morpheus U 2 Act. Count the number of your opponent's tapped characters. Draw that many cards.
26. Cupid's Arrows U 4 Act. Look at your opponent's hand. Discard all of those cards that are red.
27. Charon's Tour U 3 Act. Your characters in play can't be blocked for this turn.
28. Enforced Peace U 5 Act. Discard all red characters in play (even your own).
29. Poseidon's Whirlpool U 5 Act. Discard all green characters in play (even your own).
30. Priest of Aschlepius U 3 1 When this card is put in play, you may put up to 2 cards from your discard pile on the bottom of your deck in any order.
31. Prometheus Bound U 3 Act. Your opponent can't untap any resources at the beginning of his or her next turn.
32. Driven Hard by the Furies U 3 Act. Your opponent chooses 2 cards from his or her hand and discards them (1 if he or she has only 1 card).
33. Mystic Priest U 4 2 When this card is put in play, look at up to 5 cards from the top of your deck and rearrange them as you like.
34. Undead Warrior U 5 5 When this card is put in play, if you have any cards in your hand, discard 1 of them at random.
35. Banshees U 5 3 When this card is put in play, discard 2 cards from your own deck. This character can't be blocked.
36. Protege of Ares U 4 1 When this card is put in play, give it +5 power for that turn.
37. Priests of Dahak U 6 3 This character can't be blocked.
38. Aphrodite's Bell U 4 Com. Choose 1 of your attacking or blocking characters and discard all characters that are blocking or blocked by it.
39. Confession R 2 Act. Your opponent plays with his or her hand face up for the rest of the game.
40. Whim of the Fates R 2 Act. Look at up to 3 cards from the top of your opponent's deck. Discard 2 of those cards and rearrange the others as you like.
41. Poseidon's Offer R 2 Act. Discard all of the cards in your hand, then draw twice that many cards.
42. Possession R 4 Act. Choose 1 of your opponent's characters in play. Discard cards from your opponent's deck equal to that character's power. If that character is untapped, tap it.
43. Weapon of the Gods R 5 Act. Choose up to 2 of your opponent's characters in play and discard them. Discard 2 cards from your own deck.
44. Releasing the Titans R 5 Act. Discard all characters in play (including your own).
45. Ghostly Messenger R 4 2 When this card is put in play, look at up to 3 cards from the top of your opponent's deck and put them on either the top or the bottom of his or her deck.
46. Aphrodite R 4 1 Unique. Whenever you're allowed to play an action card, you may choose 1 character in play (your own or your opponent's) and return it to its owner's hand. If you do so, return this character to your hand.
47. Elite Temple Guard R 5 7 Instead of tapping resources, you may discard 1 of your own characters in play with Guard in the title in order to play this card. Blocker (This character can't attack)
48. The Furies R 5 2 Unique. When this card is put in play, you may choose 1 of your opponent's characters in play and discard it.
49. Cupid R 5 2 Unique. When this card is put in play, you may discard 2 cards at random from your opponent's hand (1 if he or she has only 1 card).
50. Dahak's Demon R 7 3 Instead of tapping resources, you may discard 1 of your characters in play with Priest in the title in order to play this card. This character can't be blocked.
51. Angered Titan R 7 5 Whenever this character attacks, give it +2 power for that turn and discard 1 card from your own deck.
52.Ares R 7 8 Unique. If this character is in play at the end of each player's turn, discard each of that player's characters that didn't attack during that turn.
53. Pacified R 1 Com. Play only when attacked. Draw a card. You may also choose 1 attacking, unblocked character. When this combat resolves, that character doesn't discard cards from your deck.
54. Vengeance R 1 Com. Play only when attacked. Choose 1 attacking, unblocked character. Discard from your opponent's deck a number of cards equal to that character's power.
55. Ares Dethroned R 6 Com. Play only when attacked. Discard all attacking characters.
56. Forgotten Temple F N/A Res. none
57. Entrance to the Underworld F N/A Res. none
58. Altar of Ares F N/A Res. none
59. Temple of Ares F N/A Res. none
60. Giants' Burial Ground F N/A Res. none

Green Cards represent mortal heroes and legends.
61. Left for Dead C 1 Act. Put any character from your discard pile into your hand.
62. Talented Physician C 3 1 When this card is put in play, you may put any character card from your discard pile into your hand.
63. Captured C 2 Act. Choose up to 2 of your opponent's characters and tap them.
64. Village Tough C 1 1 When this card is put in play, discard 1 card from your own deck.
65. Tatooed Fighter C 2 1 none
66. Greek Fighter C 2 1 none
67. Legbreaker C 3 1 When this card is put in play, you may choose 1 of your opponent's characters in play and tap it.
68. Swordsman in Training C 3 2 none
69. Apprentice Swordsman C 3 2 none
70. Eastern Healer C 3 1 When this card is put in play, draw a card.
71. Witch Hunters C 3 1 Fearsome (No character with power 3 or less can block this one)
72. Celtic Soldiers C 4 3 none
73. Celtic Warrior C 4 3 none
74. Lynch Mob C 4 4 When this character is put in play, discard 2 cards from your own deck.
75. Horde Leader C 5 4 Fearsome (No character with power 3 or less can block this one)
76. Gallic Slave C 5 4 When this character is put in play, draw a card.
77. Gabby's Little Stick C 1 Com. Give each of your attacking or blocking characters +1 power for this turn.
78. Frying Pan Assault C 1 Com. Give 1 of your blocked or blocking characters +3 power for this turn.
79. Young Prince C 3 1 If this character is discarded from play, discard 2 cards from your opponent's deck.
80. Chakram Strike C 3 Com. Play only when attacking. Choose 1 blocking character and discard it.
81. Xena Leads the Troops C 3 Com. Give each of your attacking or blocking characters +2 power for this turn.
82. Hammer Lock U 2 Act. Draw a card. You may also choose 1 of your opponent's characters and tap it.
83. Gabrielle Misleads U 3 Act. Tap all of your opponent's characters.
84. Cyclops Bully U 3 3 This character can't attack if your opponent has any untapped characters with power 3 or less.
85. Aid from Gabrielle U 1 Act. Give 1 of your characters in play +3 power for this turn.
86. Xena's Bluff U 1 Com. Play only when attacked. Give each of your blocking characters +2 power for this turn.
87. Jolly Ol' Toymaker U 4 2 When this card is put in play, you may choose up to 2 of your opponent's characters and tap them.
88. Black Wolves U 5 4 When this card is put in play, you may put any number of cards with Black Wolves in the title from your discard pile on the top of your deck.
89. Fervent Warrior U 5 4 If this character attacks, your opponent can't play combat cards for that turn.
90. Expert Swordsman U 5 4 Instead of tapping resources, you may discard 1 of your own characters in play with Swordsman in the title in order to play this card.
91. Swashbuckling Swordsman U 5 4 Instead of tapping resources, you may discard 1 of your own characters in play with Swordsman in the title in order to play this card.
92. Celtic Queen U 6 6 Instead of tapping resources, you may discard 1 of your own characters in play with Swordsman in the title in order to play this card.
93. Acrobatic Ninjas U 5 2 When this card comes into play, you may tap all of your opponent's characters.
94. Angered Giant U 4 3 When this card is put in play, discard 1 card from your own deck. Fearsome (No character with power 3 or less can block this one)
95. Raw Squid U 1 Com. Draw a card. You may also give 1 of your blocked or blocking characters +2 power for this turn.
96. Gabrielle's Orders U 1 Com. Play only when attacking with any unblocked characters. Give each of those characters +1 power for this turn. Draw a card.
97. Xena Brings 'Em Home U 1 Com. Play only when attacking. At the beginning of your opponent's next turn, untap each of your characters that attacked this turn.
98. Unstoppable Attack U 1 Com. Play only when attacking. Count the number of attacking characters. Discard that many cards from your opponent's deck.
99. Fake Chakram R 1 Act. Give all of your characters in play Fearsome for this turn. (No character with power 3 or less can block this one)
100. Relaxing Before Battle R 1 Act. Draw 5 cards and show them to your opponent. Put all of those cards that aren't combat cards on the bottom of your deck in any order.
101. Corrupt Judge R 4 3 When this card is put in play, you may choose 1 of your opponent's characters and tap it. If you do so, your opponent may choose 1 of your characters and tap it.
102. Argo R 4 2 Unique. Once each turn, whenever you're allowed to play an action card, you may choose 1 of your own characters in play. That character untaps at the beginning of your opponent's next turn, even if this character leaves play.
103. Rampaging Giant R 4 7 When this card is put in play, discard all of your resources in play.
104. Inside Man R 4 2 Whenever this character attacks, you may choose 1 of your opponent's characters in play. That character can't block for that turn.
105. Helen of Troy R 5 1 Unique. If this character is in play at the end of each of your opponent's turns, discard each of his or her characters in play that didn't attack that turn.
106. Beloved King R 5 3 If this character is in play at the beginning of each of your opponent's turn, give each of your characters +2 power for that turn.
107. Gabrielle R 5 4 Unique. Once during your turn, when you're allowed to play an action card, you may choose 1 of your opponent's characters with power 4 or less and tap it.
108. Mystic Tutor R 6 5 When this card is put in play, draw a card.
109. Xena, Warrior Princess R 6 6 Unique. Whenever this character attacks, you may put any combat card from your discard pile into your hand.
110. Strike Team R 6 6 When this card is put in play, tap all other characters (even your own).
111. Safety in Numbers R 1 Com. Play only when attacking with 3 or more characters. Give each oattacking character +2 power for this turn. Draw a card.
112. Clever Defense R 1 Com. Play only when attacked. Give 1 blocking character +3 power for this turn. Your opponent can't play a combat card for this turn.
113. Straight from the Harp R 1 Com. Play only when attacking. Discard 1 attacking, blocked character, then discard from your opponent's deck a number of cards equal to that character's power.
114. To the Last Breath R 1 Com. Give 1 of your attacking or blocking characters +1 power for this turn. Discard that character if it is still in play at the end of this turn.
115. Nothing is Impossible R 6 Com. Give each of your attacking or blocking charaters +5 power for this turn. Discard each of those characters still in play at the end of this turn.
116. Peasant Village F N/A Res. none
117. Eastern Village F N/A Res. none
118. Outlying Village F N/A Res. none
119. Greek Forest F N/A Res. none
120. Amazon Village F N/A Res. none

Red Cards represent warlords, merchants, and money.
121. Wounded in Battle C 1 Act. Choose 1 character in play (your own or your opponent's) and return it to its player's hand.
122. Trap in the Woods C 1 Act. Choose 1 of your opponent's characters in play with power 3 or less and discard it.
123. Rapid Fire C 2 Act. Discard 2 cards from your opponent's deck. Draw a card.
124. Burned to the Ground C 3 Act. Choose 1 of your opponent's resources in play and discard it.
125. Cavalry Strike C 3 Act. Discard 4 cards from your opponent's deck.
126. Town Judge C 3 1 If this character is discarded from play, discard 3 cards from your opponent's deck.
127. Catapult Siege C 3 Act. Discard each of your opponent's characters in play with power 2 or less.
128. Flaming Arrows C 5 Act. Discard 6 cards from your opponent's deck.
129. Vigilant Sentries C 1 3 Blocker (This character can't attack.)
130. Fighter-for-Hire C 2 1 none
131. Untrained Fighter C 2 1 none
132. Wall Guards C 3 5 Blocker (This character can't attack.)
133. Longbow Archers C 4 2 When this card is put in play, discard 1 card from your opponent's deck.
134. Chin Mercenary C 5 3 none
135. Overprotective Father C 5 3 none
136. Charismatic Fighter C 4 2 Fearsome (No character with power 3 or less can block this one)
137. Veteran Longbow Archers C 5 2 When this card is put in play, discard 3 cards from your opponent's deck.
138. Knight of the Pierced Heart C 6 4 none
139. Horde Squad C 5 2 When this card is put in play, you may choose 1 of your opponent's resources in play and discard it.
140. Caesar's Banner C 1 Com. Give one of your attacking or blocking characters +2 power for this turn.
141. Flying Daggers C 2 Com. Choose 1 of your opponent's attacking or blocking characters with power 3 or less and discard it.
142. Xena's Wrath U 2 Act. Discard each character in play with power 2 or less (even your own).
143. Border Dispute U 2 Act. Discard 1 of your own resources in play, then choose 1 of your opponent's resources in play and discard it.
144. Liquor and Flame! U 2 Act. Choose any number of your opponent's characters in play with combined power 3 or less and discard them.
145. Diversionary Tactics U 2 Act. In addition to tapping resources, return 1 of your own characters in play to your hand in order to play this card. Choose up to 2 of your opponent's characters in play and return them to his or her hand.
146. Spring-Loaded Dagger U 3 Act. Either choose 1 of your opponent's characters in play with power 3 or less and discard it, or discard 3 cards from your opponent's deck.
147. Swing-Kick U 2 Com. Draw a card. You may also choose 1 of your opponent's attacking or blocking characters with power 2 or less and discard it.
148. Behind Bars U 4 Act. At the end of your opponent's next turn, discard all of your opponent's untapped characters.
149. Call the Horde U 5 Act. Choose up to 2 of your opponent's resources in play and discard them.
150. Spike Trap U 1 5 If this character blocks, discard it if it is still in play at the end of this turn. Blocker (This character can't attack.)
151. Beauty Contest U 3 Act. Choose up to 2 characters in play (your own or your opponent's) and return each of them to its player's hand.
152. Crossbow Archers U 3 1 When this character is put in play, you may choose 1 of your opponent's characters in play with power 2 or less and discard it.
153. Extortionist U 1 5 When this card is put in play, you may look at your opponent's hand and up to 3 cards from the to of his or her deck.
154. Autolycus's Boast U 1 Com. Play only when attacking. Draw a card. You may also give 1 or 2 attacking characters +1 for this turn.
155. Aid from Autolycus U 1 5 Give 1 of your attacking or blocking characters +4 power for this turn.
156. Shortbow Archers U 4 2 When this card is put in play, you may choose 1 of your opponent's characters in play with power 2 or less and discard it.
157. Alert Longbow Squad U 7 4 Instead of tapping resources, you may discard 1 of your characters in play with Longbow Archers in the title in order to play this card. When this card is put in play, discard 3 cards from your opponent's deck.
158. Hired Giant U 7 5 When this card is put in play, discard 2 cards from your own deck. Fearsome (No character with power 3 or less can block this one)
159. Whip the Slaves R 1 Act. Put in play up to 2 resource cards from your hand.
160. War R 3 Act. Discard 5 cards from your opponent's deck, then discard 2 card from your own deck.
161. Sponsorship R 3 Act. Draw 4 cards and show them to your opponent. Put in play each of those cards that is a resource card. Put the rest of those cards on the bottom of your deck in any order.
162. Tossed in Xerxes's Dungeon R 3 Act. Return each character in play with power 3 or less (even your own) to its player's hand.
163. Take Prisoners R 2 Act. Look at up to 5 cards from the top of your opponent's deck. You may discard any number of those cards that are character canrd and rearrange the others as you like.
164. Spartan Javelin 5 1 Act. Choose up to 3 of your opponent's characters in play with power 3 or less and discard them.
165. Surrounded! R 5 Act. Choose any number of your opponent's characters in play with combined power 6 or less and discard them.
166. Army of Ares R 7 Act. Discard 10 cards from your opponent's deck.
167. Trojan Prince R 4 2 When this card is put in play, you may choose up to 2 of yor opponent's green characters in play and return them to his or her hand.
168. Interior Desecrators R 4 2 When this card is put in play, you may choose up to 2 of yor opponent's blue characters in play and return them to his or her hand.
169. Trojan Sergeant R 6 4 When this card is put in play, discard 1 of your own resources in play. Fearsome (No character with power 3 or less can block this one)
170. Salmoneus R 4 2 Unique. Whenever this character attaccks, you may draw a card.
171. Meleager the Mighty R 5 6 Unique. If this character is your only character in play at the end of your turn, discard it.
172. Autolycus R 7 5 Unique. Whenever you're allowed to play an action card, if this card is in your discard pile, you may shuffle it into your deck.
173. Draco R 7 5 Unique. If this character is attacking after the combat step, give each of you other characters +2 power for that turn.
174. Big Ballista R 8 6 Whene this card is put in play, discard 6 cards from your opponent's deck.
175. The Horde Attacks! R 4 Act. Discard 2 of your own resources in play, then choose up to 3 of your opponent's resources in play and discard them.
176. Merchant Port F N/A Res. none
177. Castle F N/A Res. none
178. Bath House F N/A Res. none
179. Grand Bazaar F N/A Res. none
180. Treasure Trove F N/A Res. none

Battle Cry is the first Xena CCG expansion and features Callisto, Centaurs and Amazons.
1. Callisto's Wrath C 2 Act. Choose 1 of your opponent's tapped characters and discard it.
2. Velasca's Wrath C 3 Act. Choose 1 of your opponent's characters in play and discard it.
3. Xena's Graveyard Search C 3 Act. Put any card from your discard pile into your hand.
4. Hestian Stones C 4 Act. Draw 4 cards, then put 2 of those cards on the bottom of your deck in any order.
5. Young Preist C 2 1 none
6. Transformed Bacchae C 4 2 This character can't be blocked.
7. Solstice Spirit C 4 2 Slow (This character can't attack the turn it is put in play.)
8. Promethean Bird C 5 3 This character can't be blocked. Slow (This character can't attack the turn it is put in play.)
9. Bacchae Horde C 6 3 This character can't be blocked.
10. Velasca Attacks U 2 Act. Discard 1 card at random from your opponent's deck. If this card is in your hand at the end of your turm, you may replace it by discarding it and drawing a card.
11. Harpy U 2 2 When this card is put in play, you may have your opponent choose a card from his or her hand and discard it. Blocker (This character can't attack.)
12. Bone Dryad U 3 2 When this card is put in play, discard 2 cards from your own deck. This character can't be blocked.
13. Harpies U 4 4 When this card is put in play, you may have your opponent choose a card from his or her hand and discard it. Blocker (This character can't attack.)
14. Underworld Escapee U 6 2 When this card is put in play, you may put up to 3 action cards from your discard pile into your hand.
15. Siren's Call U 2 C Draw a card. You may also choose 1 attacking character (your own or your opponent's) and return it to its player's hand.
16. Song of Orpheus U 4 Com. Play only when attacked. When this combat resolves, attacking, unblocked characters don't discard cards from your deck.
17. Jewel of Demeter R 1 Act. Untap all of your resources.
18. Trapped in Tartarus R 3 Act. Your opponent can't untap any characters at the beginning of his or her next turn.
19. Total Eclipse R 5 Act. Discard all resources in play (even your own).
20. Bacchus R 5 2 Unique. Once each turn, whenever you're allowed to play an action card, you may choose 1 of your opponent's characters in play with power 2 or less and discard it.
21. King Sisyphus R 5 2 Unique. While this character is in play, your opponent can't untap more than 1 character at the beginning of his or her turn.
22. Hades R 6 2 Unique. When this card is put in play, you may put up to 3 character cards from your discard pile into your hand.
23. Velasca R 7 5 Unique. Whenever you're allowed to play an action card, you may discard 1 card from your own hand in order to choose 1 of your opponent's characters in play and discard it.
24. Bacchae Bite R 2 Com. Play only when attacked. Choose 1 attacking character and discard it. Discard from your own deck a number of cards equal to that character's power.
25. Callisto's Master Plan R 3 Com. At the end of the turn, count the number of characters (your own and/or your opponent's) discarded from play during combat this turn. Discard twice that many cards from your opponent's deck.
26. Gabby's Scrolls C 2 Act. Choose up to 2 of your opponent's characters and tap them.
27. Famous Duelist C 2 2 When this card is put in play, discard 1 card from your own deck.
28. Chariot Warrior C 3 1 Fearsome (No character with power 3 or less can block this one)
29. Untrained Amazon C 3 3 Slow (This character can't attack the turn it is put in play.)
30. Young Centaur C 3 4 If this character is attacking and unblocked after the combat card step, give it -3 power for that turn.
31. Amazon Trainer C 4 3 none
32. Centaur Charger C 4 5 If this character is attacking and unblocked after the combat card step, give it -3 power for that turn.
33. Arm-Wrestling Contest C 1 Com. Draw a card. You may also give 1 of your blocked or blocking characters +2 power for this turn.
34. Ready for a Fight C 2 Com. Give 1 of your attacking or blocking characters +3 power for this turn.
35. Many Skills U 1 Act. Put up to 2 combat cards from your discard pile into your hand.
36. Greedy Pirates U 4 2 If this card is in your hands at the end of your turn, you may replace it by discarding it and drawing a card.
37. Cecrops's Crew U 5 4 If this card is in your hands at the end of your turn, you may replace it by discarding it and drawing a card.
38. Amazonian Princess U 5 4 When this card is put in play, tap each character in play with power 2 or less (even your own).
39. Centaur Veteran U 5 7 If this character is attacking and unblocked after the combat card step, give it -3 power for that turn.
40. Joxer is Prepared U 2 C Draw a card. You may also untap 1 of your attacking, unblocked characters at the beginning of your opponent's next turn.
41. YII-YII-YII-YII-YII-YII---YI! U 1 Com. Play only when attacking. Give 1 of your attacking characters +3 power for this turn for each character blocking it.
42. Xena's Discovery R 1 Act. Put up to 2 cards from your discard pile into your hand.
43. Gabrielle Clears the Way R 2 Act. One of your characters in play can't be blocked for this turn. If this card is in your hand at the end of your turn, you may replace it by discarding it and drawing a card.
44. Improvised Escape Tool R 4 Act. Put up to 3 character cards from your discard pile into your hand.
45. Ephiny, Amazon Warrior R 5 4 Unique. This character can't be blocked by more than 1 character.
46. Amazon Queen R 6 6 Instead of tapping resources, you may discard 1 of your own characters in play with Amazon in the title in order to play this card.
47. Gabrielle R 5 4 Unique. When this card is put in play, you may put any number of cards with Xena in the title from your discard pile into your hand.
48. Xena, Warrior Princess R 6 6 Unique. If this character attacks, you may put 1 card with Gabrielle in the title from your discard pile into your hand.
49. Xena Puts On the Pinch R 1 Com. Play only when attacking. Give 1 attacking character +2 power for this turn. If this card is in your hand at the end of your turn, you may replace it by discarding it and drawing a card.
50. Gabrielle's Sacrifice R 1 Com. Play only when attacking with 2 or more characters. Choose 1 attacking character and discard it. Give each other attacking character +2 power for this turn.
51. Arrows from the Woods C 2 Act. Choose 1 of your opponent's characters in play with power 4 or less and discard it.
52. Archer Attack C 3 Act. Discard 4 cards from your opponent's deck.
53. Executioner C 1 2 When this card is put in play, discard 1 of your own resources in play.
54. Castle Guard C 3 3 If this character is attacking after the combat card step, give it -2 power for that turn.
55. Devious Warrior C 3 3 When this card is put in play, discard 1 of your own resources in play.
56. Mounted Warrior C 4 2 Fearsome (No character with power 3 or less can block this one)
57. Centaur Longbow Archers C 4 2
58. Roman Centurion C 5 3 none
59. Everybody Sing! C 3 Com. Play only when attacked. Discard each attacking character with power 2 or less.
60. Callisto's Revenge U 2 Act. In addition to tapping resources, discard 1 of your own characters in play in order to play this card. Discard 5 cards from your opponent's deck.
61. Callisto Strikes U 3 Act. Choose any number of your opponent's characters in play with combined power of 4 or less and discard them.
62. Massacre U 3 2 Discard each character in play with power 3 or less (even your own).
63. Backstabber U 3 1 When this card is put in play, you may choose 1 of your opponent's characters in play with power 2 or less and discard it.
64. Talmadeus's Raiders U 3 1 When this card is put in play, discard 2 cards from your opponent's deck. You may also choose 1 character in play with Soldier in the title (your own or your opponent's) and return it to its player's hand.
65. Corteses's Soldiers U 4 2 When this card is put in play, discard 2 cards from your opponent's deck. You may also choose 1 character in play with Raider in the title (your own or your opponent's) and return it to its player's hand.
66. Sintares's Tricks U 3 Com. Draw a card. You may also choose 1 of your opponent's attacking or blocking characters with power 3 or less and discard it.
67. Treachery R 5 Act. Choose 1 of your opponent's resources in play and discard it and/or choose 1 of your opponent's characters in play with power 4 or less and discard it.
68. Meeting of the Warlords R 5 Act. Return each character and resource in play (even your own) to its player's hand.
69. Joxer the Mighty R 4 1 Unique. When this card is put in play, discard 1 card from your own deck. At the beginning of each of your turns, if this card is in your discard pile, put it in play without tapping resources.
70. Sintares R 6 4 Unique. When this card is put in play, you may choose 1 of your characters in play with power 4 or less and discard it.
71. Cecrops R 6 3 Unique. Instead of tapping resources, you may discard 1 of your own characters in play with Fighter in the title in order to play this card. Fearsome (No character with power 3 or less can block this one)
72. Hades R 7 5 Fearsome (No character with power 3 or less can block this one).
73. Callisto R 7 5 Unique. If this character is attacking, when you're allowed to play combat cards, you may instead choose 1 character blocking this one and discard it. This counts as playing your combat card.
74. War Chariot R 8 7 If this character is attacking after the combat card step, give each of your other attacking characters +1 power for that turn.
75. Callisto Goes Overboard R 3 Com. Choose 1 of your opponent's attacking or blocking characters with power 3 or less and discard it. Discard from your opponent's deck a number of cards equal to that character's power.

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This page last modified December 1, 1998.
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Content of this page is © copyright 1998 Stephanie M. Jones